Client source review · October 18, 2026

How to Play Cursor Camp: Mouse and Touch

Understand pointer capture, the desktop emote wheel and the touch joystick before entering the camp.

Desktop entry and pause

Open the official game and press Enter. Its desktop client requests pointer capture: movement controls the game cursor while the browser owns the pointer. The F key toggles capture on and off. A normal browser can also release capture through its own escape handling; this guide does not claim there is a game button named Escape.

Clicking and emotes

The captured desktop input handler sends a left click to the game interaction. Holding the right mouse button opens the emote wheel; releasing it chooses the highlighted emote. First establish movement, then approach one object and try a left click. Moving a normal page pointer over a picture on this guide does not control the official game.

Phone and iPad are not drag-only

The inspected client enables mobile controls when touch capability is detected and the viewport is narrower than 800 pixels. It defines a movement joystick and a separate Tap action. These controls are hidden while welcome, pause or an overlay is open. A narrow desktop window alone does not prove touch mode.

If Enter returns to Paused

If Enter or Resume returns to Paused, close an overlay, keep the game tab active and check whether the browser can retain pointer capture. Do not repeatedly reset your game progress to solve an unexplained entry problem.