Mark source-coordinate shells and client badge requirements, then calculate a three-item shop plan.
Three tools, three different questions
The shell checklist answers which source coordinates you have personally checked. The badge checklist records which stated actions you have completed. The shop calculator answers whether the available balance you enter covers selected items. None logs in to Neal.fun, reads a game save, collects items or purchases cosmetics. A checked box is your note, not an official achievement.
A useful shopping example
The captured shop defines Camp Cap, Shorts and Sunglasses at five shells each. Buying all three costs 15; an available unspent balance of 17 leaves two. If you have already spent shells, enter only what remains. This list describes the captured shop, not every free hat or future cosmetic in the game. No cosmetic performance bonus or visual preview is claimed.
Saving and storage errors
The two checklists save only recognized item IDs in this browser after loading existing notes. Their status says whether the latest save was confirmed. If storage is blocked, the current page can still show your marks but they may disappear after reload; copy your notes elsewhere before leaving. Reset changes only this site’s notes. The shopping calculation is temporary and sends no order.
17-shell checklist
0/17 manually marked
Loading notes…
This does not connect to Neal.fun progress. Mark only what you checked in the game.
Client positions drawn to scale (not game art). Tap a number to mark it; the list below updates too.
Nine-badge checklist
0/9 manually marked
Loading notes…
This does not connect to Neal.fun progress. Mark only what you checked in the game.
Shop budget
Client shop definition checked October 18: three items, five shells each. Enter your unspent balance. This makes no purchase and provides no visual preview.